17 minutes of Battlefield 4
March 29, 2013

17 Minutes Of Battlefield 4

DICE Entertainment is bringing their own rendition of Frostbite awesomeness before this console generation ends with their newest release of Battlefield 4! For weeks now EA has teased us with a less than likeable thirty-second trailer that shows a tank tread rolling over the camera. If you have a fetish for brute physics and gritty rubber, then I’m more than positive that you went nut-crazy.

However, fans of the series were somewhat disappointed by the lack of dinosaurs. So, instead of starving us for the next four to five months for more game-play footage, DICE instead decided to give us a 17-minute game-play trailer, entitled Fishing in Baku, that showcases new Battlefield 4 in all of its Frostbite 3 glory!

The trailer begins with four soldiers underwater in a car that has been flipped upside down and dipped into a deep pool of water. There is no foreseeable bottom and the pressure of the water is causing the windshield to crack. The men check for status of each other before freaking out over how they’ll get to safety. What’s more important to note here is that one of the men has had their legs severed (for what reasons we’re not sure), and he’s handing you his gun to shoot out the windows.

You can certainly shoot them out, but doing so will mean that your teammate will drown. Apart from an emotionally gripping scenario that occurs all too often in modern warfare, looking at the polygon and lighting design on the characters was every bit as glorious on a gaming rig pc as you can get. The contrast between light and dark shades illuminated parts of my screen that I’d never seen before; the soldiers actually sweat and cry when they panic!

The trailer would rewind about 13 minutes before as all four men find their way to each other after dropping by parachute. While they’ve been separated, the player has to move their way around an abandoned building with enemy soldiers to find his teammates. It was here that I began to grow bored with the games extremely slow buildup-when exactly are we going to get to the action?

I suppose the core focus here is on a more visual and emotional experience, but if this were the case, why does the lighting and sound have to be so realistic?

As I watched the trailer, Mary inquires to a question on the graphical prowess, “Oh DAMN.” I couldn’t opt to anything but a quiet nod as we both stared wide eyed my screen. The strength of the wind and it’s willpower to carry the building’s drapes in the window some hundreds of feet into the air or the amount of black and orange tar that blended so cleanly were just some of the most noticeable features of the game’s Frostbite 3.

But, of course, here we realized why we would never bother with playing it; what exactly was the point? I saw a character swim to safety, sneak behind enemies, marvel at the draw distance of a locker room, climb pillars and ladders as an enemy chopper rained fire on a structurally unsound building, and finally chop a man’s leg off. Ideally speaking this was the exact same experience that I saw on Battlefield 3 with a fresh new coat of paint and a new chisel to carve more hours on a game that probably wouldn’t last longer than ten hours.

Where was the real next generation game-play?

“That’s boring”, Mary uttered as the trailer dipped to black. My interest in the game must have dipped as well because I suddenly felt a deep sense of sadness for the fans that would drop their cash for another Battlefield fix.

Until I’ve seen game-play worth being called Next-Gen, this might as well be another generic, first person shooter. For all intents and purposes, that’s what you’d be viewing.

Image Credit: DICE Entertainment

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