April 10, 2013
A Look Into Total War Rome 2
Today we’ll be looking a bit deeper into the critically acclaimed real-time strategy game by Creative Assembly. The developers of the latest entry Total War Shogun 2 have continuously built upon the elements of previous entries to provide a realistic military strategy experience unrivaled by the likes of Supreme Commander and Star Craft.
Total War is about military and political harmony. It’s not enough that gamers can mod their game saves and campaigns to allow one day recruit times for units and research goals, or even the elimination of difficult AI. Essentially, Creative Assembly has forged a game that is rooted in matching the AI with the player’s abilities. If you have a modded army built in just five turns, then you better believe that the enemy will have an equal or better setup.
It’s all about equilibrium.
This has caused some backlash for Creative Assembly (CA) regarding very difficult campaigns and unfair campaign actions by the AI, a factor that causes problems for newcomers to the series (like myself). In Rome 2, (CA) has promised to create a campaign experience that won’t feel like you’re being punished simply for trying to move up in the world.
Like Shogun 2, Rome 2 will utilize naval and land battles in campaigns with over 100 different factions that also include mongoloid invaders from the East and African factions from the south. Where both games will differ, besides obvious map sizes and AI improvements, is on naval bombardment and land battles in the same battle.
That’s right; you’ll be able to fire cannons and arrow fire on enemy cities in siege battles with land battles simultaneously.
Among these improvements listed by (CA) is the design of more emotionally driven battles. Quite simply, a custom battle in Shogun 2 can get very old and predictable after pitting thousands of units against each other for the umpteenth time. The boys/girls behind the computers have promised to implement more emotional experiences in facial features and combat performance aesthetics. On a simpler explanation, each AI soldier will react to kills and deaths from their comrades and deeply emotional ways that will create depth for those that zoom in on the combat up close.
I’m very excited about Rome 2 because of the setting. I’ve been watching Spartacus for years now, and apart from the amazing sex scenes, the large scale combat has gotten me pumped to see some in game battlefields on the Roman culture side. Fighting in 16th century Japan has its benefits, such as large scale plain fields and historically accurate siege battles, but the depth of each soldier holds no ground for me. The true excitement stems from the game’s tendency to return to Roman times in HD. The transition is comparable with GTA V returning to San Andreas for an HD remake of the 2004 free roam classic.
Can you really blame me for being exited?
Image Credit: Creative Assembly