Are People Ready For Motion Gaming?
July 11, 2013

Are People Ready For Motion Gaming?

Nintendo has already spoiled millions of lucky families with their Wii console that launched in November of 2006. Most contend that Nintendo rarely makes a case for themselves as a game company due to their boyishly light games and focus on family and party peripherals. However, most forget that Nintendo’s release of the Wii marked the first time in over a decade that the company might actually be leading the market with their own hardware.

Because of an innovative vision that made the console more than just a console, both Microsoft and Sony needed to push out their own motion controlled device, and FAST. You can imagine how low both companies’ mouths must have dropped when they saw people playing fitness and motion games from a little white bar that gave back a very solid and crisp experience. The Kinect and PlayStation Move would shortly follow afterwards, along with millions of angry gamers that have argued against the ethics of trying to put motion gaming on consoles that don’t want to see them.

The question doesn’t pertain to if we’re ready or not for it, but rather why we’ve not stopped bickering. Microsoft’s Kinect kicked off really nicely in its first year of release with millions of add-ons purchases and shipped to homes all across the world, yet E3 2013 saw a lot of negative criticism towards Kinect 2.0. What do we have to complain about?

Microsoft is up there on the listing of world’s most hated gaming companies, but no one understands why they can’t seem to get a flag waved for their efforts to work their way back into gamers’ good graces. Is a 180 all it takes to forgive a company that, just a week before, was ready to condemn some hundreds of thousands of paying customers to the shadows? PS4 gamers say no, but Microsoft hopefuls, such as myself, still have an iota of faith. That faith doesn’t seem to be short lived as I’ve seen the big M make some very interesting business announcements, such as the elimination of paying to update an indie game and region locking.

Again, for most people, a 180 is simply not enough.

I didn’t care much for the used games policy, nor did it concern me that I would be required to check in with Microsoft’s servers to update on a 24 hours a day basis.

The device has been called a lot of things; the end of privacy in your living room, a hassle with playing games, and for most people it has been called an outright bad direction for the company to go in. But can they find a solution to years of negative market sales and a reputation for caring a little too much about business versus gamers?

What in the hell would you guys suggest?

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