September 8, 2013
Bethesda’s Elder Scrolls Online To Come With Subscription Fee
I’m not one to delve too deeply into MMOs, but even I can’t deny that Bethesda has a keen eye for immersive content and engaging lore. The latest of which was Skyrim, not an MMO, but nevertheless an open world free roam that gave players the freedom to roam the snowy mountains of Skyrim, home of the honorable Nords. Before I pumped 200 hours of my useless life into the Companion’s Guild and the followers of Benezia, I had doubts as to whether or not I could fall into the game the way everyone else has.
For me, Skyrim changed my mind about enchanted necklaces and rings, hungry werewolves and Deadra lords. I spent enough of my time in the Thieves Guild to know that Riften is completely overridden with fear of men in leather armors and capes. I conquered enough severed Troll’s heads to roast a tasty stew for my virtual wife (I chose Aela. She’s perfect), and tamed my pacing enough to encounter four dragons for every village that I discovered.
Besthesda proved to me that they understand how to make a great game, but to make a great MMO is another task entirely.
Blizzard has dominated that genre with the World of Warcraft series, an expansive PC exclusive fantasy/lore game that sees players from around the world teaming up for their own custom brand of Monster Hunting. Yes, there are monsters. But are there Warlocks? Elves? Mages? Redguards?
Whatever you’re looking for, Elder Scrolls Online probably has it, but that isn’t what should surprise you about Bethesda’s upcoming MMO. The game looks to be breaking the mold on how far and wide a single free roam can go. The game has been confirmed to depict all of Tamriel, including Hammerfel and Summerset Aisle. Fans of Morrowind and Oblivion will be delighted to know that Elyswr and other fabled lands in the Elder Scrolls lore will be making an appearance, but keep in mind that not all of Tamriel will be discoverable.
Bethesda announced the development of The Elder Scrolls Online last year and took the world by storm with a new IP that wasn’t Fallout related. After passing tissues to all of the Pipboy fans, Besthesda elaborated more to reveal that The Elder Scrolls Online wasn’t just an MMO for PC gamers to go nuts in: It’ll also be available for next gen consoles as well. But even with all of this great news, the inquiry on Bethesda’s choice of marketing is now a hot topic for debate on the Internet.
As you could imagine, Skyrim was a retail game available for both console and PC. While we’re not really sure how an MMO subscription service could have been implemented with the game, we do know that Bethesda intends to give The Elder Scrolls Online a subscription fee, on top of a $60 price tag. As you could imagine, gamers didn’t take to it very nicely.
To them, charging a retail price AND a subscription fee is simple robbery. Why would anyone want to buy a game that won’t stop asking you for money every month? The answer lies in the capabilities of the modern MMO, a topic that too few gamers seem to understand.
But before I get into it, check back for a future blog post with more coverage of this.
Image Credit: Bethesda