I Got Accepted To The Strike Vector Beta!
January 17, 2014

I Got Accepted To The Strike Vector Beta!

So, maybe some of you lucky PC gamers were searching for a futuristic space dog fighting game like I was three months ago. Maybe, like me, you came to the conclusion that there wasn’t a game in sight that could allow you to customize your own ships and earn upgrades while teaming up with other pilots for races, large scale battles and some interesting sci-fi scenery. Maybe you found Strike Vector to court your fancy.

The wait is nearly over.

Strike Vector is a new, up and coming dogfighting simulation game made by the boys and girls over at Ragequit Corporation (I love these developer names. I really do.)

I first heard about this game back in September on the Steam Green light page. The trailer showcased amazing visuals and some high-octane multiplayer action; just what I’m looking for to pass the time.  Back then I didn’t know anything about Star Citizen and its open universe space flight mechanics. While Star Citizen looks to be all that we wanted in a space flight simulator, Strike Vector looks like the small, eventless events that happen before entire planets storm others in search for water.  If you’re looking to pour hundreds of hours of your useless life into space, you might want to mosey on over to the Star Citizen page.

If you’re looking for something simple yet action packed and short, Strike Vector is your game.

This is to say that for less than its rival, Strike Vector will provide you with everything you need to be an Ace Pilot without costing an arm and a leg. We’re all ready to throw $60 bucks down on a new game for our badass custom-built rigs, but sometimes you need to appreciate the simpler things in life. By life I mean video games, of course.

Strike Vector is just the right amount of simplicity without making you feel obligated to identify with the game’s themes. There’s customization, explosions, and Strike Vector has been in a very quiet alpha for months getting its polish and facelift. What we’re seeing now is a fully built game ready for its first batch of Beta testers (this guy) in early January this year.

What an awesome New Year’s present.

I’m not certain when exactly in January the beta is supposed to begin, but I’ll be giving you all of the best pointers and tips on how to rule the skies with your ship. As a side note, I’d love to get some Steam names for co-op with friends!

Image Credit: Ragequit Corporation

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