February 6, 2013

Injustice: Gods Among Us – The Next Best Thing?

Fighting games are unique in that they have more replay-ability than most open world and competitive online games. Where you’ll grow bored of Crysis 2 online after three weeks, your experience with Super Street Fighter 4 may just be getting started.

There is a rift between fighter fans and the rest of gamers. They have a hilarious amount of patience and commitment to fighting combos and proper moves. They go dozens of games undefeated against low level noobs and they never stop playing their genre. They’re not just drawn to the fighting genre by interest in technique; they’re incapacitated by the freshness of game play.

Capcom has proven to me it doesn’t matter how many times you release Street Fighter, as long as you release it with a new art box and insert the word super before the title. No, seriously, they milked an entire decade of Street Fighter 3 with no improvements or new elements to game play, short of new backgrounds.

Why would they take such a bold move when gamers have the freedom to boycott and openly vocalize their displeasure?

Well, because idiots will keep buying as long as you make it.

I don’t believe it’s as ridiculous as the phenomenon behind Call of Duty, because at least you can tell an easy difference between a good and bad shooter. No, the reviving of fighting game titles isn’t treated poorly, allowing them to garner a bad reputation. This is primarily because the game play is new every time. Likewise, the games will always give us entertainment and fun.

But that doesn’t excuse the feelings of comfortable familiarity when we play Street Fighter and Mortal Kombat. No matter what character I use, or which map I play on, the fight seems the same every time.

But not with Injustice: Gods Among Us.

It’s the rehashing of DC comic heroes that we all wished for. I’ve never seen a fighting game that utilized DC heroes, now that I think about it. It’s a very unique look-Superman and Batman are as solid and clean as ever, but their art style is brand new.

It’s contemporary, but at the same time uncompromising in its comic book roots. Each character has basic and special moves, as should be expected when looking at a balanced fighting game. But what truly makes it stand out as a fighting game is the fact player-environment interaction is very fresh.

Can’t reach the opponent 15 feet away? You can always throw a batarang at the hovering Batmobile above him and cause a flash bang attack.

Things like knocking Solomon Grundy through a building and having a brawl with Superman in the bat cave are what really attract me to the style. This isn’t just a fighting game looking to attract DC comic fans for a proper cash in, because this game makes a statement about the condition of the traditional fighting game nut.

It dares to think and peek into the world of DC and pull from it an idea that isn’t the same as when we last saw it in Justice League. This is a rendition of our favorite super heroes in the vigilante light. Can it be the beginning of something prosperous and new? I certainly think so and hopefully you do as well.

Injustice: Gods Among Us will be releasing for Xbox 360, PS3, and the Wii U this April.

I’d love to hear your thoughts on this upcoming beauty below in the comments section!

Image Credit: Warner Bros.

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