Let’s Build A Character For Vampire: The Requiem (Part 1)
April 22, 2014

Let’s Build A Character For Vampire: The Requiem (Part 1)

Let’s take a look at what goes into making a character for the vastly popular Vampire: The Requiem, originally from While Wolf Studios. As always, when we look at making a character, I will not be giving you everything you need to make a character all on your own. If you want that, then you will need to try out the game for yourself. This is merely a look into what making a character might look like, a close look at each step in the process, and what thoughts go into it. Just so everyone is aware, I will also not be using any supplemental books for this build, thus the only two books I will be using are the World of Darkness core rulebook and the main book for Vampire: The Requiem. So, without any further delay, let’s build us a vampire.

The World of Darkness line of books are wonderful games, and the way they now interact with each other is also a very welcome change over their older versions – in my opinion. The first step to making a character for any of their games is making a basic World of Darkness character. In short, before you can make your vampire, mage, werewolf, of whatever, you first need to make a mortal – an ordinary human – who will then become something more… or maybe less.

As always with any character build, before we start jotting anything down on paper, we need to come up with a basic idea of our character. For a World of Darkness character, this is noted on the sheet as your Concept. For this example, I will be building a favorite vampire character of mine back from when I played Vampire: The Dark Ages, a medieval setting for Vampire: The Masquerade. Basically we will be giving my old character a modern update. Her mortal name was Elizabeth Dane (a reference to a cargo ship in the video game Vampire: The Masquerade: Bloodlines, which if you have not tried it, I recommend it highly) though now she goes by the moniker of “Fang.” Not all that original for a vampire, sure, but she would likely tear out the throat of anyone who tried calling her on it. The basic concept of this character used to “Wild Woman of the Black Forest” but given the modern update we are doing, something like “Modern Savage” suits her better, as she has little love for technology or modern niceties. She lives in the more wild places, hunting her prey like some great predator of the savannah. Her role in the society of the damned is that of a brute, an enforcer, and a tracker.

Next we need to chose her primary Virtue and Vice. These are used in game to help better define a character as well as serve as your source for Willpower recovery. The virtues are Charity, Faith, Fortitude, Hope, Justice, Prudence, and Temperance. Fang was never one to hold back, so Prudence is out, as are Justice, Faith, Hope, and Charity. She never over-indulges when feeding, as that is a good way of getting noticed, but overall I think more than, she is someone who will always be true to herself and her own ideals, making Fortitude the right choice for her.

As for her Vice, which are listed as Envy, Gluttony, Greed, Lust, Pride, Sloth, and Wrath – the seven deadly sins – this is a much tougher call. Both Pride and Wrath suit her well, though I think Wrath will take it on this one, as her temper has often been well noted.

So thus far, Fang has a concept, a virtue, and a vice. Next time we will have a look at what her starting attributes will be.

I hope everyone had a happy and safe Easter this year and, as always, thanks for reading and I wish you all good gaming.

Image Credit: Thinkstock

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