April 11, 2013
Nvidia VP: Smartphones Will Be Stronger Than Consoles
Nvidia vice president, Tony Tamasi, has been quoted in an interview with Bit-Tech just recently, boasting that the company’s new mobile chip will be able to push better visuals than HD-consoles of this generation. Does the claim sound solid? Let’s identify, shall we?
Current generation consoles were developed some eight years ago at a difficult time in the gaming industry (piracy on PCs, as well as less-than-stellar console hardware) when gamers couldn’t tell the difference between a teraflop and a gigaflop, besides their prefixed words. Don’t call them ignorant because such a word would mean that we were blissfully blinded by what we perceived as ‘High-End.’
I love that phrase, ‘High-End.’
The Xbox 360 and PS3 each managed to push 200 gigaflops worth of polygon movement, a number that Tamasi claims isn’t much better than the Tegra 4’s 80 gigflop record. Splitting the hairs a bit short there, aren’t ya, Tony? Aside from his rant, which does in fact feel like that, especially when we consider AMD’s recent addressing to Nvidia being angry due to their GPU contract with Sony (which is definitely for the PS4), Tamasi managed to catch the business end of my attention. More realistically, the hot coffee that I coughed onto my monitor while reading won’t seem to come out.
Hail to the durability of technology.
Tamasi catches all of our eyes with this bit of business because the smartphone market has been gaining so much momentum with consumers both casual and hardcore. Developers have resorted to creating app games that have almost assured financial success. The console gaming industry has declined steadily in the past decade compared to the sixth generation of hardware (Xbox, PS2). To top it off, mobile and tablet based gaming is as lucrative as bread and butter, so why are we curious as to how a device no smaller than our palms can push the graphical feats that our twenty pound boxes can’t?
Have we gone Dark-Score mad?
Every piece of tech gets progressively smaller as the decades go by; a 250 megabyte hard drive weighed 550 pounds in 1979, costing somewhere around $10,000 to purchase. I have a 16-gigabyte flash drive hanging from a necklace around my neck that I bought for eight bucks from Newegg.com. The trick of the product wasn’t to add-on, it was to make the consumer need it. When they need it, the manufacturers will make it smaller to fit into your mobile-based needs. This only proves that gaming is becoming a necessity to people.
As far as I’m concerned, the stationary gaming market (Xbox, Playstation, Ouya, Wii U, and of course PC) have more of a bone to pick with smartphones and tablets about gamers actually needing them than they do about visual differences between each other. They’ve missed the point entirely in their rants.
This statement from Tamasi highlights a theory that I’ve had about consoles, as well as personal computers used as gaming rigs. According to my theory, the developers and hardware manufacturers will continue to develop more advanced (somewhat) hardware for years until either the console gets smaller or it becomes completely mobile. Console gaming won’t die, just as PC gaming didn’t’ just die. A more foreseeable outcome is that both will become less popular in ten years.
Am I wrong? Let me know in the comments below.
Image Credit: Gary Paul Lewis / Shutterstock