Project MOJO, OUYA’s Worthy Rival
June 15, 2013

Project MOJO, OUYA’s Worthy Rival

The Android-based Ouya console has been one among just a few open platform consoles promising to introduce a cheaper, more abundant gaming experience with games focusing on the game-play factor as opposed to visual fidelity. When you think about it, those visuals are all that seems to be keeping their respective console prices locked at $300-$500. The Ouya has made due on that weakness by offering a console not so concentrated on next generation goals. These goals could be anywhere from living room/cable integration to ultrarealistic graphics.

Now its Mad Catz’ turn.

Mad Catz is introducing their new gaming console, codenamed for now as Project Mojo. Where the Ouya is looking to offer you a library of games and software from their custom built Android marketplace, Project Mojo is taking already existent software libraries to make into its own store. Mojo isn’t locked by its own proprietary platform of software, with both the Amazon Appstore and Google Play being used for its marketplace. In essence, this means that Project Mojo is already capable of offering thousands of Android titles, including games that you might have already purchased on the Android store.

With the question of price still pending with the PS4 and Xbox One, gamers aren’t latching on to either unless they know how far back their wallets will be set until Microsoft reveals at E3. The Ouya and Project Mojo both bring questions about the direction of the gaming industry. The demand for more visually realistic game developers and publishers have put more money into Direct X rather than game play. These budgets have set the companies back further than they are able to cover and, as a result, we aren’t seeing that much of a visual jump as we’d hoped.

With the exception of companies like Activision and DICE, the goal for most developers and publishers will need to shift to content and game play in the future if they want to keep the businesses alive. Ironically, this means that the Ouya and Mojo can attack heavy hitting consoles with their own brand of custom based Android software. Games like Minecraft and Final Fantasy III are among the 104 launch titles expected to come with Ouya. This eliminates the problem of a decent launch base.

Apart from a successful launch base, the Ouya can’t offer much more than customization and software. With that being said, I think Project Mojo has been announced at a perfect time before a changing console generation.

Don’t forget that Mojo is also using Project Shield’s Nvidia Tegra 4 processor, which enables it to stream video and game play from your PC. This might push the price of Project Mojo up to $300.

Time will tell if Mojo makes a decent rival to Project Shield when Mojo releases later this year. Let me know what you think in the comments below!

Image Credit: Mad Catz

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