March 7, 2014
The Art Of Titanfall
The Art of Titanfall. Andy McVittie: Titan Books, 2014. 192pp $34.95. ISBN: 9781783291946
Every year, one of the big game makers puts out a hotly anticipated video game. This year, the game on everyone’s mind is Titanfall by Respawn and EA. The game doesn’t come out until March 11, 2014 for the PC and Xbox One, and March 25, 2014 for Xbox 360, but Titan Books gives you an in-depth look with the book, The Art of Titanfall by Andy McVittie.
The game is a multiplayer, online shooter game from many of the same artists, developers and designers who brought you Call of Duty: Modern Warfare. To learn more about the game, you can visit the Titanfall site, or this great review by Trusted Reviews. For an inside look at how this amazing world was put together, crack the cover of The Art of Titanfall.
There are four sections in the book: Titans & Pilots, Vehicles, Weapons & Tech, Locations, and Graphics & Modeling. It also includes a Foreword by Lead Artist, Joel Emslie, an introduction by Game Director, Steve Fukuda, and an Afterword by Respawn CEO, Vince Zampella.
The three types Titans—Ogre, Atlas and Stryder—are the initial focus of the first chapter. Early artwork, descriptions and finished products are displayed to show how concepts have changed along the way – and to entice the gamer with visions of what might have been. Then McVittie introduces the characters, both player and NPC. There are a wide range of characters, from militia and pilots to minors and grunts. The final part of chapter one displays two of the large variety
Chapter 2 is Vehicles, Weapons & Tech. The vehicles range from spacecraft to aircraft, to my personal favorite, land vehicles. I’ve always wanted my own personal Assault Car. The one from Titanfall looks like a tricked out Humvee with armor plating, a LARGE gun in the rear and monster truck tires. I so want to drive this vehicle. Also in this chapter are designs of commercial and construction vehicles and a new class of Titans: industrial labor. The final bit of chapter two is the weapons. Despite Titanfall being set on a distant planet, in the distant future, the weapons are still ballistic, for the most part. Assault rifles and rocket launchers, shotguns and railguns, these weapons are old fashioned in name only. There are a couple special weapons for fighting the Titans – the Arc Cannon and the Archer AT-Launcher.
Chapter 3 is the largest section of all, and it introduces the reader to the locations of Titanfall. Each location gets between four and 10 pages, with everything from creatures, concept art and action shot. My favorite parts are the building designs and backstory in each section. This in-depth look at the different locations gives the reader perspective on the all-encompassing world-building that the design team has put into play.
The final chapter isn’t very long, but it illustrates in-game graphics—including signs, posters and billboards. I like them all, but my favorite is “8 Arms Massage: We’ve Got Your Back.” There are also highly detailed maquettes—basically build your own models—of different mechs and characters.
I don’t know if reading The Art of Titanfall will help you play the game, or give you any sort of edge. But I do know that you will have a deeper understanding and appreciation for the amazing work that went into it.
Image Credit: Titan Books