December 6, 2013
Total War: Rome 2 – My Second Opinion
When Total War: Rome 2 released earlier this year, I was certain that it would take me on an historic adventure full of large-scale battles and amazing vistas fit only for the Roman Legion. Like many other gamers waiting for the perfect RTS to end all RTS’s, I expected Rome 2 to be so much more than what the developers had settled on. Where did it go wrong?
There are way too many reasons on my list, so I’ll stick to the most points that make Rome 2 my biggest disappointment of this year.
Its starts with predictable AI.
It’s not easy to revive the experience of war between different nations in a turn-based game, so I give credit to The Creative Assembly for being able to craft a somewhat decent campaign out of nothing. Sadly, this campaign is the exact same scripted drab of nonsense, one after another, each nation doing pretty much the exact same thing until you’ve conquered everything. How could a Total War game be so predictable?
The point of the game’s campaign is to allow players to command and manage a nation on their own. It’s insanely difficult for beginning players, which makes many of them think that Rome 2’s RPG elements are deep. This isn’t really the case the longer you play the game because the campaign is waiting on you to finish an action that would invoke reaction. For example, if you’re close to the enemy capital or territory, they’ll likely play a cat and mouse game with your armies until you’ve amassed to stop their movement. This requires money, and that requires your entire plan of land management to sink down the drain.
This makes virtually every match of Rome 2 a predictable bore that you can’t help but feel drained by. The interface is still toting some new features to make it easier to understand the world, but sadly that world falls so flat in allowing players to create their own campaign that it’ll make you wonder how a company could release a game so broken. If you want efficiency in your campaign, you’ll need to appease the AI to the point that it makes moves that you can very easily predict, often times enough to not even play the game.
Terrible frame rates and load times were just the beginning of the technical downfall that the game has suffered since its early September release. Without any improvement in sight, I wonder how the company has the audacity to bother with their first DLC, entitled Caesar in Gaul, an obvious campaign venture into the military aspects of Caesar’s involvement with the Germanic territories of the game.
There’s no quality in the present, and I doubt we’ll see much quality going into the future.
Shame on you, Sega.
Image Credit: Sega