January 25, 2013
Why PC Gaming Isn’t For You (Part 2)
We’ll continue from our 5th point in why PC gaming isn’t for you.
We began our Top 5 series last week, which I created to provide some insight on the platform. I developed these postings out of the disgust I have for console and PC fan boys boasting of the “Superiority” of their machine.
Firstly, superiority is impossible to define when the sole purpose of the subject is to entertain. Obviously, each console has its own perks that just work for certain people. For others, those perks are seen as a negative on what could otherwise be an amazing gaming experience.
We are all different, and with our variety, different preferences are what keep us coming back to the big the TV screen, be it on PS3 or 360. But what attracted me to defend you lovely gamers of the PC platform is the obvious fact that, by all means of technical hardware, it’s superior in regard to performance.
I don’t believe that performance is exclusive to the latest and most advanced parts. In fact, you should really take the current gen consoles as an example of this. In the eight years that they’ve been on the market, game developers such as Rockstar Games and Take Two Interactive have managed to experiment and push the graphical aspects far beyond our expectations.
PC elitists love to boast superiority in this area of gaming, as their $200-$300 graphics cards can push anti-aliasing and stereoscopic 3D settings to the max. But I’d like to believe that such dedication to gaming is a result of enthusiasm for the platform.
You don’t have to upgrade your GPU every year.
For console gamers, the graphical aspects are dependent on the system and developers of the game. Often times as much you don’t need to worry about how it looks. Using “Worry” to describe attention to adjusting resolution and graphics settings is a bit irresponsible on my part, but again, enthusiasm on PC is what drives these guys to push their rigs to the max.
This will bring me to my next point on the list:
4) A different entertainment experience
When you’re on the consoles, you’re usually in front of a 50-inch big screen or a 30-inch HDTV in your room. Either way, you will be much farther away from the screen than the two and three foot distances that PC gamers sit. For me this doesn’t really make any comparable difference, since both screen sizes would be virtually the same depending on your distance from the screen.
What does make a difference is the ergonomic pleasure of being able to share your gaming experience with eight or nine of your friends in a living room. Consoles have the potential to be family machines, able to provide entertainment for parties, events and social gatherings.
A PC is better suited for a more intimate experience with the station, a one-on-one if you will.
It’s a desktop experience, so with respect to the definition you will be sticking to the desktop like white on rice. Keep in mind that this distance isn’t good for sharing party experiences with college friends of over 2-3 people because of a 27-inch screen. The spacing of each component of the station is made for your convenience, so that means the experience is only good for one person.
The computer is like this, and gaming is just another benefit of having to sit in front of a computer all day. If you can’t enjoy games at 1900 by 1280 resolution, than you will not be comfortable with the spacing.
Speaking on resolution, I think it’s only fair to make note of the fact that the consoles can’t reach 1900 by 1280 resolution. I believe the PS3 has the capability of reaching that with some games, but doesn’t have full 1080p support for a majority of its games.
You also must take into consideration the amount of personal tampering that you may have to provide to get everything working just right. That isn’t to say that the games on PC are terribly optimized and incapable of functioning on their own. In truth it just shows you what user interaction is really like with mod management and creation kits. Keep in mind that developers have spent eight years experimenting with the potential and capabilities of console coding and what they can push.
When they develop a game for consoles, they have one processor and graphics card in mind.
With PC, there are well over two hundred variations of processors and graphics cards to have in mind.
A reasonable amount of work goes into the development and complexity of PC gaming, which will bring me to our next point in the upcoming post.
In the meantime, I’d love to hear your thoughts on the subject.
Image Credit: Photos.com